Das trader hotkey scripts and sounds
much appreciated to TDW for his help in investigating the problem:salute::salute::salute: and for mod-making :yeah:Īs you know I am using MO with NewUis_TDC. (worked stable in my case), may be 6.5.0, but this should be the limit.
If this doesn't work - to follow my experience or, at least, to install Win7 as an optional OS without deleting WinXP (if U need the last too much:)) :yep: So I can highly recommend the others fellows having the same problem with the mod first of all to try to install the latest WinXP updates. May be this problem and some others (non-clickable icons, system-error reports, etc.) occured because my WinXP SP3 version was not updated for a couple of years (probably non-licenced system CD with automatically update malfuction).
So the problem was in my XP SP3 OS, which couldn't "accept" the 'boolean method' applied by TDW starting with NewUI v.6.5.x. Fixed integer overflow with large shields.ġ.15 Fixed rounding inaccuracy introduced in 1.10.Guys who have problems with running NewUi mods () v.6.5.x-6.6.x.Īfter many useless attempts to figure out the reason-error and to fix it I've solved this problem radically by saying "goodbye" to WinXP and installing Win7 Prof. Global array: GZ.SHIELDSUP.CONFIG (Index 2 contains the sole hotkey)ġ.10 I lied. The frequent calculations are kept simple so a few hundred of these scripts should not bog down your game. You can restart it immediately with the hotkey if you wish - at least on the ship you are flying. If you remove the extra shields from the cargo hold the script will automatically go into sleep mode to save CPU power. If you have a SHIP YARD targeted when using the hotkey, the script will be muted and not write anything to your log until you repeat this.ĥ. Normally you get a message log entry with all the values whenever you alter the number of shields for such a ship.
You will not be able to start the script again until you save and reload the game.Ĥ. This process may take 2-3 minutes if some of them are in sleep mode. If you have a TRADING STATION targeted when using the hotkey, any and all instances of this script on all ships in your game will be terminated. The script will however remain running on any ship once it has been started.ģ. This script is always and only started on the PLAYERSHIP, the one you fly. The only control for this script is one hotkey.Ģ. Once in the game, assign the hotkey underġ. Using the ZIP file, copy everything into the main X3 folder, preserving paths. Since ship and shield types vary greatly, a message to your log will tell you exactly which effect you get from the current loadout. One or two extra shields will not be very noticable but it will always mean a loss of shield points regenerated per minute. These extra shields were never part of the original design and running the main shield controller far above design specs will result in a loss of recharge rate. The more extra shields you use, the worse this ratio gets, although every extra shield adds *something*.ģ. Each of these shields is worth fewer shield points than a normally installed shield. Only the best shield type that can be installed on your ship is usable.Ģ. This script allows you to connect additional shield units in you cargo hold to the installed shields of your ship.ġ. (Das entsprechende deutsche topic ist hier.)